Pattern Index
Every pattern currently in the Commonway System, grouped by Scale: Network, Corridor, Segment/Intersection (the one Scale that further subdivides by Functional Classification), Facility, and Element. See Scale Hierarchy for what each Scale covers and how they relate.
Network level patterns
Network patterns describe the topology of a whole connected system, or a defined sub-system within it, not any single physical place. You would not stand in one spot and see a Network pattern, you would see it on a map: a grid versus a radial layout, how branching or connectivity shapes route choice across an entire area.
Grid
NET-GRD-01 Dendritic / Hierarchical
NET-DEN-02 Situational / DiscouragedRadial
NET-RAD-03 Situational / DiscouragedOrganic / Irregular
NET-ORG-04 DescriptiveCorridor level patterns
Corridor patterns describe a linear stretch of the network connecting two places, often crossing multiple contexts along the way. This is the level where transitions get designed on purpose, a road's character changing as it moves from farmland into town, or a fixed transit alignment shaping a cross-section for miles at a stretch, rather than being left to happen segment by segment with no coordination.
Density Step-Down / Step-Up
CDR-DSD-01 Rural-to-Town Gateway
CDR-RTG-02 Character Transect
CDR-CTR-03 Rail-With-Trail Corridor
CDR-RWT-04 Situational / DiscouragedRoad-Adjacent Greenway
CDR-RAG-05 Transit Alignment Corridor
CDR-TAC-06 Situational / DiscouragedLocal street patterns
Local streets have many access points and short trips, so keeping speeds under 20 mph, no exceptions, matters more than moving vehicles quickly. Walking and biking come first, then transit, then vehicles and freight.
Default (Standard Local Street)
LOC-DEF-01 Alley
LOC-ALY-02 Cul-de-sac
LOC-CDS-03 Situational / DiscouragedFrontage / Service Road
LOC-FSR-04 Main Street
LOC-MST-05 Living Street / Woonerf
LOC-LSW-06 Yield Street
LOC-YLD-07 Festival Street
LOC-FES-08 Pedestrian-only Street / Plaza
LOC-PED-09 Situational / DiscouragedLocal Transit
LOC-LTR-10 School Street
LOC-SCH-11 Bicycle Boulevard / Neighborhood Greenway
LOC-BBG-12 Shared-Use Path
LOC-SUP-13 Collector street patterns
Collectors link local streets to the arterial network, carrying more through traffic while still running past homes and storefronts. Speeds top out at 30 mph, 35 only behind rigid crash-protective separation, with walking, biking, and transit still taking priority.
Default (Standard Collector)
COL-DEF-01 Rural Collector / Farm-to-Market Road
COL-FTM-02 Industrial Collector
COL-IND-03 Bike Highway / Greenway
COL-BHG-04 Collector Transit
COL-CTR-05 Multi-Use Trail / Greenway
COL-MUT-06 Downtown Thoroughfare
COL-DTH-07 Situational / DiscouragedArterial street patterns
Arterials move higher volumes of through traffic over longer distances, so the core rule is separation: no on-street parking or driveway access competing with through movement. Posted speed always matches the road's actual design speed. Transit takes priority here, ahead of people walking and biking.
Default (No Parking, No Direct Access)
ART-DEF-01 Boulevard
ART-BLV-02 Scenic Highway / Byway
ART-SCB-03 Arterial Transit (BRT/LRT)
ART-ATR-04 Stroad (Commercial Arterial)
ART-STD-05 AvoidOne-Way Street
ART-OWS-06 Situational / DiscouragedParkway
ART-PKY-07 Situational / DiscouragedFreeway patterns
Freeways sit outside the Commonway System's detailed design scope entirely. They're listed here for completeness, not because the system sets rules for them: no modal hierarchy, no speed regulation.
Default (Freeway)
FRE-DEF-01 Expressway
FRE-EXP-02 Beltway / Ring Road
FRE-BLT-03 Freeway-scale Transit (Commuter / Heavy Rail)
FRE-FTR-04 Intersections and crossings
Intersections aren't tied to one Functional Classification, since any two street types can meet at a corner. The default is a roundabout wherever a Collector-or-larger street is involved, stepping up to a turbo-roundabout at busy Arterial-to-Arterial junctions. Signals are a documented last resort, and a continuous sidewalk is the default where a Local street meets a Collector.
Roundabout (Single/Multi-Lane)
INT-RAB-01 Turbo-Roundabout
INT-TRB-02 Signal
INT-SIG-03 Situational / DiscouragedAll-Way Stop
INT-AWS-04 Situational / DiscouragedStop / Yield (Two-Way)
INT-SYD-05 Situational / DiscouragedContinuous Sidewalk / Raised Junction
INT-CSJ-06 Uncontrolled
INT-UNC-07 Situational / DiscouragedMidblock Pedestrian Crossing
INT-MPC-08 Driveway / Curb Cut
INT-DCC-09 Situational / DiscouragedGrade-Separated Interchange
INT-GSI-10 Situational / DiscouragedProtected Intersection
INT-PRI-11 Median U-Turn (MUT)
INT-MUT-12 Situational / DiscouragedRestricted Crossing U-Turn (RCUT)
INT-RCU-13 Situational / DiscouragedDisplaced Left-Turn (DLT)
INT-DLT-14 Situational / DiscouragedRailroad Grade Crossing
INT-RGC-15 Situational / DiscouragedFacility level patterns
Facility patterns describe something that attaches to a segment or intersection rather than being one: a bus shelter, a parking garage, a plaza. Each is internally complex enough to have its own element-level layout inside it.
Transit Shelter
FAC-TSH-01 Transit Platform
FAC-TPL-02 Transit Hub / Station
FAC-THS-03 Surface Parking Lot
FAC-SPL-04 Situational / DiscouragedParking Garage / Structure
FAC-PGS-05 Situational / DiscouragedPark-and-Ride
FAC-PNR-06 Situational / DiscouragedPlaza / Parklet
FAC-PLZ-07 Bike Parking Corral
FAC-BPC-08 Bike-Share Station
FAC-BSS-09 Situational / DiscouragedSecure Bike Parking / Bike Station
FAC-SBP-10 Situational / DiscouragedElement level patterns
Element patterns describe the physical components a segment, intersection, or facility is built from: curbs, medians, signage, striping, signals, street trees, lighting. This is the most granular Scale in the system, and the level most other patterns eventually point down to.
Curb
ELM-CRB-01 Curb Extension
ELM-CBE-02 Curb Ramp
ELM-CRP-03 Curb Cut / Driveway Apron
ELM-CCA-04 Situational / DiscouragedWheel Stop
ELM-WHS-05 Situational / DiscouragedVertical Speed Control
ELM-VSC-06 Rumble Strip
ELM-RMS-07 Situational / DiscouragedCrosswalk
ELM-CRW-08 Pedestrian Safety Island / Refuge
ELM-PSI-09 Detectable Warning Surface
ELM-DWS-10 Regulatory Sign
ELM-RGS-11 Warning Sign
ELM-WNS-12 Guide Sign
ELM-GDS-13 Traffic Signal
ELM-TFS-14 Situational / DiscouragedPedestrian Signal
ELM-PDS-15 Bicycle Signal
ELM-BCS-16 Situational / DiscouragedRRFB
ELM-RRF-17 Pedestrian Hybrid Beacon
ELM-PHB-18 Situational / DiscouragedBioswale
ELM-BIO-19 Flow-Through Planter
ELM-FTP-20 Situational / DiscouragedPervious Strip
ELM-PVS-21 Situational / DiscouragedPervious Pavement
ELM-PVP-22 Situational / DiscouragedTraffic Barrier
ELM-TRB-23 Situational / DiscouragedCrash Cushion / End Terminal
ELM-CCT-24 Bollard
ELM-BOL-25 Street Light
ELM-STL-26 Pedestrian-scale Lighting
ELM-PSL-27 Street Tree
ELM-STT-28 Tree Pit / Tree Trench
ELM-TPT-29 Landscaped Buffer Strip
ELM-LBS-30 Bench
ELM-BCH-31 Trash / Recycling Receptacle
ELM-TRR-32 Drinking Fountain
ELM-DRF-33 Situational / DiscouragedConventional Bike Lane
ELM-CBL-34 Situational / DiscouragedBuffered Bike Lane
ELM-BBL-35 Advisory Bike Lane
ELM-ABL-36 Situational / DiscouragedProtected Bike Lane / Cycle Track
ELM-PBL-37 Green Pavement / Conflict Marking
ELM-GPM-38 Sharrow
ELM-SHR-39 AvoidBike Parking / Rack
ELM-BPR-40 Transit Boarding Island
ELM-TBI-41 Bike Box
ELM-BKB-42 Two-Stage Turn Queue Box
ELM-TSQ-43 Modal Filter / Point Closure
ELM-MFP-44 Median Island
ELM-MDI-45 Neighborhood Traffic Circle / Mini-Roundabout
ELM-NTC-46